SDK Reference · Method
pauseAudioPlayback
Pauses the active audio-playback operation.
Declaration
public func pauseAudioPlayback() -> STResultOverview
Requests a pause of active playback asynchronously. Returning .success means the pause request was accepted, not that playback has already paused. Observe the playback event .paused to confirm completion.
Prerequisite
The audio-player component must be initialized.
Return value
Returns .audioPlayerNotInitialized when the player is unavailable. Otherwise returns the result of the pause request.